ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º DOOMTEX: Doom Texture Converter for QUAKEDM º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Author: Michael Stokes ÆÍÍ INTRODUCTION ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵ DoomTex converts all of the textures from DOOM I or DOOM II into the Wad2 format used by QuakeDM and other Quake level editors. It makes a file called DOOMTEX.WAD For more information about converting DOOM levels into Quake levels, see QUAKEDM.TXT. ÆÍÍ COPYRIGHT ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵ The textures in DOOM and DOOM II remain the property of id Software. You MAY NOT DISTRIBUTE the resulting DOOMTEX.WAD file, just as you may not distribute DOOM or DOOM II. The textures you convert are for your own personal use. If someone else needs them, distribute DoomTex instead and they can convert the textures for themselves. The author of DoomTex takes absolutly no responsibility whatsoever for this program. You use it at your own risk and must bear the consequences of using it. If you do not like this, delete the program NOW. ÆÍÍ CONVERSION OPTIONS ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵ To use DoomTex, simply copy it into your DOOM or DOOM2 directory and then run it. If run without any parameters (default), DoomTex will generate DOOMTEX.WAD, containing the textures. If run with the -d parameter, DoomTex will scale the intensity of each color down, thus producing a darker result. This may make the textures a little darker and thus more fitting for Quake levels. ÆÍÍ CONTACT INFORMATION ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵ I am very interested to hear from you about bugs/suggestions or just a general "hello": Keep a look out for a program called the Quake Desktop, which is a program I am writing to manage utilities such as this one and provide a user friendly total-editing environment. Email: mike@stokfam.psinet.net.au Web Pages: http://www.psinet.net.au/~stokfam/ ÆÍ END OF DOOMTEX.TXT ͵